#ifndef _CFRAME_H_
#define _CFRAME_H_

#include <Windows.h>
#include <vector>

class CFrame
{
private:
	float				frameDuration;
	RECT				renderRect;
	int					anchorX;
	int					anchorY;
public:
	CFrame(void);
	~CFrame(void);

	void SetFrameDuration(float dur) {frameDuration = dur;}
	void SetRenderRect(RECT rect) {renderRect = rect;}
	void SetAnchorX(int x) {anchorX = x;}
	void SetAnchorY(int y) {anchorY = y;}
	RECT GetRenderRect() {return renderRect;}
	float GetFrameDuration() {return frameDuration;}
};

#endif